// Bart Stukken & Joost Vangoidsenhoven
#include "Programmation.h"

Programmation::Programmation(): repairTurn(false), programmationSet(false)
{
}

Programmation::~Programmation()
{
}

void Programmation::SetCardGroup(CardGroup* newCards)
{
	cards = newCards;
}

const CardGroup* Programmation::GetCardGroup() const
{
	return cards;
}

void Programmation::SetRepairTurn()
{
	repairTurn = true;
}

bool Programmation::IsRepairTurn() const
{
	return repairTurn;
}

bool Programmation::IsProgrammationSet() const
{
	return programmationSet;
}